How it works
Five passes turn a flat picture into a lit, rotatable object. Here's what happens in those thirty seconds.
1. Silhouette extraction
The backdrop colour is estimated from the border pixels, then every pixel is classified as subject or background. Pinholes and hairline cracks are closed and interior holes are filled so the artwork becomes one solid body.
2. Height field
A distance transform measures how far each pixel sits from the nearest edge. That distance drives a dome profile, so the middle of a shape rises and the rim rolls off smoothly instead of ending in a hard cliff.
3. Mesh sculpting
A dense grid is displaced by the height field and mirrored into a front and back shell, then normals are recomputed so light rolls across the surface like it would on a moulded plastic part.
4. Texture cleanup and lighting
The colour map is de-speckled, bled outward past the cutout so there's no dark fringe, and rendered with image-based lighting, a three-point rig and a soft contact shadow.
5. Export
Download the result as a GLB model for use in other 3D tools, or grab a PNG of the current camera angle.
Tips for better results
- Use a plain, high-contrast background
- Crop tightly around the subject
- Square images at 1024px or larger work best
- Lower the depth slider for logos, raise it for characters